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A rendered office with an orange sofa, a curved desk, and wood slats Animation

Interior Design

A rendered computer classroom with a row of workstations Breakdown

I turn floor plans, sketches, and reference photos into 3D interiors in Blender. I model everything from the room layout to the furniture and fixtures, then add materials and lighting to show how the finished space will look. I also create animated walkthroughs that let you see the interior at eye level and get a feel for how the rooms connect.

Interior Modeling & Animation Process

  1. Review the plans and references

    I start with the floor plan, measurements, and reference images. I confirm which rooms to show, what finishes to match, and whether the project calls for still renders, a walkthrough, or both.

  2. Build the space to scale

    I block out the walls, doors, windows, and main furniture in Blender. I check the proportions and furniture spacing, then view the space at eye level to see how the rooms connect.

  3. Model the furniture and fixtures

    Once the layout is set, I build the cabinetry, furniture, and fixtures. I add details like upholstery seams, drawer handles, and beveled edges where they’ll be visible in close-ups.

  4. Set up materials and lighting

    I match the finishes to the references, paying attention to details like the scale of the wood grain and the sheen on a countertop. I set up daylight and interior lights to show how those surfaces look in the finished space.

  5. Animate the walkthrough

    I plan where the camera enters, turns, and pauses. I test the route in a quick preview to check that it clears doorways, turns smoothly, and gives viewers enough time to look around each room.

  6. Review and deliver

    I share preview images or a draft walkthrough for feedback. After revisions, I render the approved shots and export the final images or video in the agreed sizes and formats.